Save as .dds / Speichern unter .dds

Trikots(KIT) – Color

Pfad: content – character – kit

Wie Speichern: (TF_BC1_SRGB) –

Color – BC1 4bpp (sRGB, DX10+) – Auto Generate

Trikots(KIT)- Normal

Pfad: content – character – kit

Wie Speichern: (TF_BC5_UNORM) –

Normal Map – BC5 8bpp (Linear, 2 Channel tangent) – Auto Generate

Trikots(KIT)-Coeff

Pfad: content – character – kit

Wie Speichern: (TF_BC1_UNORM) –

Color – BC1 4bpp (linear) – Auto Generate

Minikits

Pfad: legacy viewer-data-ui-imgAssets-kits

Wie Speichern: DXT3 8bpp | explicit alpha – generate MipMaps

Banner

Pfad: content-worlds-banner-textures

Wie Speichern: (TF_BC1_SRGB) –

Color -BC1 4bpp (sRGB, DX10+) – Auto Generate

Statische Adboards

Wie Speichern: Color – BC1 4bpp (sRGB, DX10+) – Auto Generate

Animierte Adboards

Wie Speichern: (TF_BC1_SRGB) –

Color -BC1 4bpp (sRGB, DX10+) – Auto Generate

Flaggen

Pfad: content-worlds-flags-textures

Wie Speichern: Color + Alpha – BC3 8bpp (sRGB, DX10+) – Auto Generate

Splashscreen

Wie Speichern: DXT1 4bpp | no alpha – generate MipMaps

crest (logo)

Color + Alpha – BC3 8bpp (Linear) – None

Loadingscreen + language Selection

Legacy Viewer – data – ui – game – screens – bootflow

DCT5  – no mip maps

 

 


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